[][src]Crate numeric_literals

numeric_literals is a Rust library that provides procedural attribute macros for replacing numeric literals with arbitrary expressions.

While Rust's explicitness is generally a boon, it is a major pain when writing numeric code that is intended to be generic over a scalar type. As an example, consider writing a function that returns the golden ratio for any type that implements T: num::Float. An implementation might look like the following.

extern crate num;
use num::Float;

fn golden_ratio<T: Float>() -> T {
    ( T::one() + T::sqrt(T::from(5).unwrap())) / T::from(2).unwrap()
}

This is arguably very messy for such a simple task. With numeric_literals, we may instead write:

use numeric_literals::replace_numeric_literals;

#[replace_numeric_literals(T::from(literal).unwrap())]
fn golden_ratio<T: Float>() -> T {
   (1 + T::sqrt(5)) / 2
}

The above two code segments do essentially the same thing (apart from using T::from(1) instead of T::one()). However, in the latter example, the replace_numeric_literals attribute replaces any numeric literal with the expression T::from(literal).unwrap(), where literal is a placeholder for each individual literal.

There is no magic involved: the code is still explict about what it does to numeric literals. The difference is that we can declare this behavior once for all numeric literals. Moreover, we move the conversion behavior away from where the literals are needed, enhancing readability by reducing the noise imposed by being explicit about the exact types involved.

Float and integer literal replacement

An issue with the replacement of numeric literals is that there is no way to dinstinguish literals that are used for e.g. indexing from those that are part of a numerical computation. In the example above, if you would additionally need to index into an array with a constant index such as array[0], the macro will try to convert the index 0 to a float type, which would clearly fail. Thankfully, in most cases these examples will outright fail to compile because of type mismatch. One possible resolution to this problem is to use the separate macros replace_float_literals and replace_int_literals, which work in the exact same way, but only trigger on float or integer literals, respectively. Below is an example from Finite Element code that uses float literal replacement to improve readability of numerical constants in generic code.

This example is not tested
#[replace_float_literals(T::from_f64(literal).expect("Literal must fit in T"))]
pub fn assemble_element_mass<T>(quad: &Quad2d<T>) -> MatrixN<T, U8>
where
   T: RealField
{
    let phi = |alpha, beta, xi: &Vector2<T>| -(1.0 + alpha * xi[0]) * (1.0 + beta * xi[1]) / 4.0;
    let phi_grad = |alpha, beta, xi: &Vector2<T>| {
        Vector2::new(
            alpha * (1.0 + beta * xi[1]) / 4.0,
            beta * (1.0 + alpha * xi[0]) / 4.0,
        )
    };
    let alphas = [-1.0, 1.0, 1.0, -1.0];
    let betas = [-1.0, -1.0, 1.0, 1.0];

    // And so on...

In general, the macros should be used with caution. It is recommended to keep the macro close to the region in which the literals are being used, as to avoid confusion for readers of the code. The Rust code before macro expansion is usually not valid Rust (because of the lack of explicit type conversion), but without the context of the attribute, it is simply not clear why this code still compiles.

An option for the future would be to apply the attribute only to very local blocks of code that are heavy on numerical constants. However, at present, Rust does not allow attribute macros to apply to blocks or single expressions.

Attribute Macros

replace_float_literals

Replace any float literal with custom transformation code.

replace_int_literals

Replace any integer literal with custom transformation code.

replace_numeric_literals

Replace any numeric literal with custom transformation code.